The AC Unit arrived in Schedule 1’s v0.42 Shrooms Update as a game-changing temperature management tool. Whether you’re cooling your mushroom operation below 15°C or warming your cannabis grow for faster yields, understanding how to unlock and use this $1,500 device is essential for expanding your drug empire in Hyland Point.
Table of Contents
What is the AC Unit in Schedule 1?
The AC Unit is a temperature control device introduced in the December 2025 Shrooms Update. Unlike other equipment that directly processes drugs, the AC Unit manipulates environmental conditions—cooling spaces for mushroom cultivation or heating areas to accelerate plant growth speeds across all crops.
| AC Unit Details | Information |
|---|---|
| Cost | $1,500 per unit |
| Purchase Location | Any Hardware Store (after unlocking) |
| Primary Use | Cooling for shrooms (below 15°C required) |
| Secondary Use | Heating for faster cannabis/coca growth |
| Controls | Heat, Cool, On/Off buttons |
| Added In | v0.42 Update (December 2025) |
| Unlock Method | Complete “Vibin’ on the ‘Cybin” quest + reach Hustler 1 rank |
According to the Schedule 1 Steam page, the temperature system fundamentally changes how players approach production optimization, making room layout and climate control strategic considerations.
How to Unlock the AC Unit
Method 1: Complete the Quest Chain (Recommended)
Step 1: Progress to Downtown Complete all progression quests in Westville (methamphetamine production) to unlock access to the Downtown region. This involves building your reputation, establishing production chains, and avoiding law enforcement.

Step 2: Reach Hustler 1 Rank Your reputation rank determines which suppliers and quests become available. Hustler 1 is the minimum threshold for accessing mushroom-related content.
Step 3: Befriend Elizabeth or Kevin In Downtown, interact with either Elizabeth or Kevin until you establish friendly relations. These NPCs serve as your connection to the mushroom supply chain.
Step 4: Unlock Fungal Phil Once friendly with Elizabeth/Kevin, you’ll be introduced to Fungal Phil—the specialized supplier for mushroom cultivation equipment and spores. He operates from a warehouse next to the pawn shop and only appears after 6 PM in-game time.
Step 5: Complete “Vibin’ on the ‘Cybin” Quest This mandatory quest teaches mushroom production basics and formally unlocks the AC Unit for purchase. After completion, visit any hardware store to buy AC Units for $1,500 each.
Method 2: Console Command (Instant Unlock)
For players who want immediate access without the quest grind, Schedule 1 supports console commands. Open the console and enter the appropriate cheat code to unlock the AC Unit instantly. This method bypasses progression requirements but may disable achievements.
Note: Console commands are typically accessed by pressing the tilde (~) key, though specific syntax varies by update version.
How to Use the AC Unit Effectively
Basic Operation
The AC Unit features three simple controls:
- Heat Button: Raises temperature in the surrounding area
- Cool Button: Lowers temperature in the surrounding area
- On/Off Toggle: Activates or deactivates the unit
The device displays the current temperature in your chosen units (metric Celsius or imperial Fahrenheit, selectable in settings). Place the AC Unit near your growing operation and click the appropriate button based on your needs.
Mushroom Cultivation (Cooling Required)
Shrooms absolutely require temperatures below 15°C (59°F) to grow. Without proper cooling, your Mushroom Beds will remain dormant regardless of moisture levels or substrate quality.
Optimal Cooling Setup:
- Place AC Unit within 2-3 tiles of your Mushroom Beds
- Set to Cool mode and turn On
- Monitor the displayed temperature until it drops below 15°C
- Use multiple AC Units for larger mushroom farms
- Check the new heatmap visualization (access via management clipboard) to ensure even temperature distribution
Pro tip: Mushroom Beds, Spawn Stations, and AC Units require significant space. Players recommend using properties no smaller than the Bungalow for efficient shroom operations. The Warehouse offers optimal space for large-scale production.
Cannabis & Coca Growth Acceleration (Heating Optional)
While not required, warm temperatures now boost plant growth speed for cannabis and coca crops. If you’re running simultaneous operations:
Mixed Operation Strategy:
- Dedicate separate rooms for shrooms (cool) and traditional plants (warm)
- Use AC Units on Heat mode near cannabis/coca grows
- Keep mushrooms isolated in cooled spaces to maintain <15°C
- Assign Botanists to specific temperature zones to avoid confusion
The temperature system adds strategic depth—you can’t optimize everything in one space, forcing decisions about property layout and resource allocation.
Temperature Heatmap Visualization
The v0.42 update introduced a heatmap feature accessible through your management clipboard. This visual overlay shows temperature distribution across your property:
- Red zones: Hot areas (beneficial for traditional plants)
- Blue zones: Cold areas (necessary for mushrooms)
- Neutral zones: Areas without temperature modification
Use this tool to identify gaps in your temperature control and optimize AC Unit placement for even coverage.
Complete Shroom Production Equipment List
While the AC Unit is essential, mushroom cultivation requires several specialized items available from different vendors:
From Fungal Phil (Warehouse, after 6 PM):
- Mushroom Bed
- Mushroom Spawn Station
- Spore Syringes (various strains)
- Grain Bags
- Mushroom Substrate
From Hardware Stores:
- AC Unit ($1,500)
- Spray Bottle (moisture maintenance)
Optional Production Boosters:
- Speed-Gro (faster growth)
- PGR (Plant Growth Regulator for higher yields)
- Drying Rack (improves quality post-harvest)
- Mixing Station (create enhanced shroom variants)
- Packing Station (prepare for sale)
For more Schedule 1 production strategies and empire-building tips, explore TechnoSports’ gaming guides.
Strategic Considerations
Property Selection Matters Mushroom operations demand more square footage than cannabis or coca grows. The AC Unit itself takes up space, plus you need room for:
- Multiple Mushroom Beds (to scale production)
- Mushroom Spawn Station
- Storage for substrate and spores
- Drying Racks for post-harvest processing
- Mixing/Packing Stations for value-added products
Energy & Efficiency Each AC Unit represents a $1,500 investment plus ongoing operational considerations. While Schedule 1 doesn’t currently model electricity costs, future updates may add utility expenses, making AC Unit efficiency a balancing act.
Employee Automation Assign Botanists to handle mushroom maintenance (spraying, harvesting) but be aware of current limitations—some players report bugs with employees using the Mushroom Spawn Station. You may need to handle inoculation manually while automating growing and packaging.
Security & Layout Cool rooms make attractive targets for raids. Position AC Units and Mushroom Beds in interior spaces away from windows and easily breached entry points. The temperature system adds another layer to property security considerations.
Stay updated on Schedule 1 updates and simulation game strategies at TechnoSports!
Common Mistakes to Avoid
Mistake #1: Insufficient Cooling One AC Unit might not cool large spaces below 15°C. Use the heatmap visualization to verify temperature coverage before spending money on Mushroom Beds and substrate.
Mistake #2: Mixing Temperature Zones Don’t try growing shrooms and cannabis in the same small room. The conflicting temperature requirements will prevent optimization—either your shrooms won’t fruit or your plants won’t receive growth bonuses.
Mistake #3: Ignoring Wild Shrooms While building your mushroom farm, explore the sewers to harvest wild shrooms. They’re less efficient than cultivated batches but provide immediate inventory while you’re setting up infrastructure.
Mistake #4: Skipping the Heatmap The temperature visualization exists for a reason. Don’t guess about your cooling effectiveness—check the heatmap regularly to optimize AC Unit placement and identify problem zones.
Alternative Money-Making While Unlocking AC Unit
If you’re still progressing through the quest chain, focus on these income sources:
- Cannabis production (no temperature control needed)
- Cocaine processing (straightforward production chain)
- Wild shroom harvesting in sewers (low yield but zero setup cost)
- Distribution optimization (hire dealers, expand sales territory)
By the time you unlock the AC Unit, you’ll have capital to invest in multiple units and property upgrades for a proper mushroom empire.
For comprehensive gaming guides across simulation and strategy titles, visit TechnoSports regularly!
Final Thoughts
The AC Unit transformed Schedule 1 from a straightforward drug production simulator into a complex environmental management game. Temperature control adds strategic depth, forcing players to think beyond simple resource gathering and into spatial optimization and infrastructure investment.
Whether you’re cooling a mushroom farm or heating a cannabis operation, mastering the AC Unit separates casual players from drug empire tycoons. The $1,500 price tag is steep for new players but becomes insignificant once your mushroom operation scales—elite shroom mixes sell for far more than traditional products.
Complete the “Vibin’ on the ‘Cybin” quest, invest in multiple AC Units, and watch your Hyland Point empire flourish in the new temperature-controlled era of Schedule 1.
FAQs
Q: Can I unlock the AC Unit immediately without completing quests in Schedule 1?
A: Yes, you can use console commands to unlock the AC Unit instantly, bypassing the Hustler 1 rank requirement and “Vibin’ on the ‘Cybin” quest, though this may affect achievement eligibility.
Q: Why won’t my mushrooms grow even with the AC Unit running in Schedule 1?
A: Shrooms require temperatures below 15°C to fruit—check your AC Unit’s temperature display and use the heatmap visualization to confirm the Mushroom Bed area is properly cooled before troubleshooting other factors like moisture or substrate.