If you’ve been dying mid-run wondering “what does that potion actually do?”, you’re not alone. Slay the Spire 2 entered early access on March 5, 2026, and brought a massive expansion to the potion system — growing from the original game’s roughly 40 potions to a whopping 63. Unscramble It That’s a lot of bottles to keep track of.
Here’s your compact, no-fluff guide to every potion and its effect.
Table of Contents
What Makes Potions So Powerful?
Potions are single-use consumables that persist across floors. Using a potion requires no Energy and does not count as playing a card Hold To Reset — making them the ultimate tempo tools in tight boss fights. Think of them as your emergency toolkit: save them for when a fight goes sideways.
Potions are categorized by rarity — Common, Uncommon, Rare, Event, and Token — and by character affinity. Many returning favourites have been reworked, and over two dozen potions are completely new.
For a deeper look at roguelike mechanics and game design, see the roguelike Wikipedia page — the genre that inspired Slay the Spire’s entire loop.
All Slay the Spire 2 Potions — Quick Reference Table
| Potion | Effect |
|---|---|
| Attack Potion | Pick 1 of 3 random Attack cards; free to play this turn |
| Block Potion | Gain 12 Block |
| Fire Potion | Deal 20 damage to one enemy |
| Explosive Ampoule | Deal 10 damage to ALL enemies |
| Strength Potion | Gain 2 Strength |
| Flex Potion | Gain 5 Strength; lose it at turn’s end |
| Dexterity Potion | Gain 12 Dexterity (improves Block) |
| Energy Potion | Gain 2 Energy |
| Swift Potion | Draw 3 cards |
| Blood Potion | Heal 20% of max HP |
| Poison Potion | Apply 6 Poison to enemy |
| Vulnerable Potion | Apply 3 Vulnerable (enemies take 50% more damage) |
| Weak Potion | Apply 3 Weak (enemy deals 25% less damage) |
| Potion of Binding | Apply 1 Weak + 1 Vulnerable to ALL enemies |
| Duplicator | Next card played this turn is played twice |
| Fortifier | Triple your current Block |
| Gambler’s Brew | Discard any cards; draw that many |
| Stable Serum | Retain your hand for 2 turns |
| Radiant Tincture | Gain 1 Energy now + 1 extra Energy for next 3 turns |
| Regent Potion | Gain 5 Regen (heals each turn, decreasing by 1) |
| Beetle Juice | Enemy attacks deal 30% less damage for 4 turns |
| Blessing of the Forge | Upgrade all cards in hand for the rest of combat |
| Clarity Extract | Draw 1 card now + 1 extra draw for next 3 turns |
| Cure All | Gain 1 Energy + draw 2 cards |
| Powdered Demise | Enemy loses 9 HP at end of each of its turns |
| Cunning Potion | Add 3 upgraded Shivs to hand (Silent only) |
| King’s Courage | Forge 15 (Regent only) |
| Bone Brew | Summon 15 (Necrobinder only) |
| Potion of Capacity | Gain 2 Orb slots (Defect only) |
| Ashwater | Exhaust any number of cards in hand |
| Bottled Potential | Shuffle all cards into draw pile |
| Touch of Insanity | A chosen hand card becomes free for the whole combat |
Top 3 Potions Worth Hoarding

The Vulnerable Potion makes opponents take 50% extra damage— pair it with a heavy attack turn and you’ve essentially doubled your burst. Fortifier triples your Block in one click, a literal lifesaver against bosses. And Radiant Tincture gives sustained Energy across multiple turns, perfect for combo-heavy decks.
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FAQs
Q: How many potions are in Slay the Spire 2 Early Access?
There are currently 63 potions available, spread across all five characters plus a Colorless pool accessible to everyone.
Q: Can potions be used outside of combat in Slay the Spire 2?
Most potions are combat-only, but a few like Blood Potion can be used outside battles — great for healing between tough encounters.